AllportGreenhillGames is still alive!

In case you thought we’d dropped off the face of the earth since our last blog post, Nick has been grafting away doing some magic with Blender. He’s put up the latest post in the AllportGreenhillGames adventure, so be sure to give that a read. Whilst I’ve been making the libraries interface-driven and more readable, Nick has been getting his 3D skills put through their paces. In short, we should have some screenshots of a game world with a few custom units on it within the next month. I’m personally very excited, as it means we’ve finally turned the corner of finishing the preparation work of the game engine. We’re now able to turn or focus to getting some 3D models in our game world and start manipulating them.

Whilst I can see Nick getting increasingly good at Blender and me continuing to work on manipulation of units, we’ll have to have a think soon about the actual unit strengths/weaknesses and of course the storyline in our game.

Oh, and in case you didn’t know, our game is going to be Real-Time Strategy.

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