Dusting off my XNA project

I’ve decided in the recent month to get cracking at producing an XNA game for the XBOX 360. After a few hours of graft I’m back to handling input, having a static camera and loading a texture on the screen which (by moving the static camera left and right) appears to shoot past the screen. I’m thinking of producing an “old school” platformer game as I just don’t see the kind of Mario/Sonic style of game (that brought me so much entertainment as a kid) sold in the shops these days. I do understand that games developers would rather take advantage of the technologies on offer to the fullest extent, but I’m not only going to produce a platformer as a learning exercise, but also to try and get platformers back on to a few XBOX 360′s. I’ll post code and examples when it looks good enough for me to share!

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