Archive for the ‘Xbox 360’ Category

Turning over a new leaf

Thursday, March 11th, 2010

2010 for me is a year that is still to have its high point. I have moved back to my home town, commuting to the city every day, and am slowly getting in to the routine of early start/late finish. Nick has been promoted (well done Nick!), and those those factors combined have meant that the RTS Game we’re working on has stalled somewhat… until now!

I opened up our code last night after a 3 month break, and started working on the map engine. I’m very excited by making that into a configuration file-driven game component for controlling the maps, their layout and textures, resource points etc. This engine is being written in such a way that the resources are read in “on the fly” and processed using the XNA content pipeline. This will also mean custom map development will be made very easy by means of creating a new configuration file that defines the map and the resources to use.

Watch this space!

Xbox gaming this autumn

Tuesday, October 13th, 2009

Just as I’m getting so busy with work to spend any time on my Xbox 360, there seem to be a few great titles either already released or about to be released this autumn in time for the Christmas shopping season. I’ve been getting stuck in to Colin McRae: DiRT 2, and have recently acquired FIFA 10 (which I’m currently gaming through a Manager Mode season with my beloved Colchester United FC). In the pipeline are Forza Motorsport 3 and Modern Warfare 2, which will no doubt see me spending yet more money on gaming very soon. I’m still yet to finish Gears of War 2 on “insane” difficulty with my best buddy Nick, which I’ll be giving some focus to before I make more game purchases. We’re Nick is also continuing with some fascinating work on Blender, so we’re hopefully going to have some killer screenshots on show soon!